Browse by Goldsmiths authors: Pan, Xueni

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Number of items: 40.

Article

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Gibbs, Janet K.; Gillies, Marco and Pan, Xueni. 2022. A Comparison of the Effects of Haptic and Visual Feedback on Presence in Virtual Reality. International Journal of Human-Computer Studies, 157, 102717. ISSN 1071-5819 [Article]

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Zibrek, Katja; Pan, Xueni and Orel, Marko. 2021. Meeting Remotely-The Challenges of Optimal Avatar Interaction in VR. Frontiers in Virtual Reality, 2, 773258. ISSN 2673-4192 [Article]

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Drewett, Olivia; Hann, Gayle; Gillies, Marco; Sher, Carmel; Delacroix, Sylvie; Pan, Xueni; Collingwoode-Williams, Tara and Fertleman, Caroline. 2019. A Discussion of the Use of Virtual Reality for Training Healthcare Practitioners to Recognize Child Protection Issues. Frontiers in Public Health, 7(255), [Article]

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Pan, Xueni and Hamilton, Antonia F de C. 2018. Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape. British Journal of Psychology, 109(3), pp. 395-417. ISSN 0007-1269 [Article]

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Pan, Xueni; Collingwoode-Williams, Tara; Antley, Angus; Brenton, Harry; Congdon, Benjamin; Drewett, Olivia; Gillies, Marco; Swapp, David; Pleasence, Pascoe; Fertleman, Caroline and Delacroix, Sylvie. 2018. A study of professional awareness using immersive virtual reality: the responses of general practitioners to child safeguarding concerns. Frontiers in Robotics and AI, 5, 80. [Article]

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Pan, Xueni and Hamilton, Antonia F de C. 2018. Understanding dual realities and more in VR. British Journal of Psychology, 109(3), pp. 437-441. ISSN 0007-1269 [Article]

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Fertleman, Caroline; Aubugeau-Williams, Phoebe; Sher, Carmel; Lim, Ai-Nee; Lumley, Sophie; Delacroix, Sylvie and Pan, Xueni. 2018. A Discussion of Virtual Reality As a New Tool for Training Healthcare Professionals. Frontiers in Public Health, 6, [Article]

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Forbes, Paul Alexander George; Pan, Xueni and Hamilton, Antonia F de C. 2016. Reduced Mimicry to Virtual Reality Avatars in Autism Spectrum Disorder. Journal of Autism and Developmental Disorders, 46(12), pp. 3788-3797. ISSN 0162-3257 [Article]

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Kyriakou, Marios; Pan, Xueni and Chrysanthou, Yiorgos. 2016. Interaction with virtual crowd in Immersive and semi‐Immersive Virtual Reality systems. Computer Animation and Virtual Worlds, 28(5), e1729. ISSN 1546-4261 [Article]

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Pan, Xueni; Slater, Mel; Beacco, Alejandro; Navarro, Xavi; Bellido Rivas, Anna I; Swapp, David; Hale, Joanna; Forbes, Paul Alexander George; Denvir, Catrina; Hamilton, Antonia F. de C. and Delacroix, Sylvie. 2016. The Responses of Medical General Practitioners to Unreasonable Patient Demand for Antibiotics-A Study of Medical Ethics Using Immersive Virtual Reality. PLoS ONE, 11(2), e0146837. ISSN 1932-6203 [Article]

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Pan, Xueni and Hamilton, Antonia F. de C.. 2015. Automatic imitation in a rich social context with virtual characters. Frontiers in Psychology, 6, 790. ISSN 1664-1078 [Article]

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Friedman, Doron; Pizarro, Rodrigo; Or-Berkers, Keren; Neyret, Solène; Pan, Xueni and Slater, Mel. 2014. A method for generating an illusion of backwards time travel using immersive virtual reality—an exploratory study. Frontiers in Psychology, 5, 943. ISSN 1664-1078 [Article]

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Cook, Jennifer; Swapp, David; Pan, Xueni; Bianchi-Berthouze, Nadia and Blakemore, Sarah-Jayne. 2014. Atypical interference effect of action observation in autism spectrum conditions. Psychological Medicine, 44(4), pp. 731-740. ISSN 0033-2917 [Article]

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Pan, Xueni; Gillies, Marco; Barker, Chris; Clark, David M. and Slater, Mel. 2012. Socially Anxious and Confident Men Interact with a Forward Virtual Woman: An Experimental Study. PLoS ONE, 7(4), e32931. [Article]

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Gillies, Marco; Pan, Xueni and Slater, Mel. 2010. Piavca: a framework for heterogeneous interactions with virtual characters. Virtual Reality, 14(4), pp. 221-228. ISSN 1359-4338 [Article]

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Gillies, Marco; Pan, Xueni; Slater, Mel and Shawe-Taylor, John. 2008. Responsive Listening Behavior. Computer Animation and Virtual Worlds, 19(5), pp. 579-589. ISSN 1546-4261 [Article]

Book Section

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Gillies, Marco; Ballin, Daniel; Pan, Xueni and Dodgson, Neil. 2008. Semi-Autonomous Avatars: A New Direction for Expressive User Embodiment. In: Lola Cañamero and Ruth Aylett, eds. Animating Expressive Characters for Social Interaction. John Benjamins Publishing Company, pp. 235-255. ISBN 9789027252104 [Book Section]

Conference or Workshop Item

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Jamalian, Nima; Constantinides, Marios; Joglekar, Sagar; Pan, Xueni and Quercia, Daniele. 2023. 'Our Nudges, Our Selves: Tailoring Mobile User Engagement Using Personality'. In: INTERACT 2023. York, United Kingdom 28 August - 1 September 2023. [Conference or Workshop Item]

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Hilton, Clarice; Pan, Xueni; Koeck, Richard and Yu, Hankun. 2023. 'Prototyping Large Scale Projection Based Experiences in VR'. In: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). Shanghai, China 25-29 March 2023. [Conference or Workshop Item]

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Park, Seonjeong; Carlisle, Damaris; Gillies, Marco and Pan, Xueni. 2023. 'Reducing Foreign Language Anxiety with Virtual Reality'. In: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). Shanghai, China 25-29 March 2023. [Conference or Workshop Item]

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Hilton, Clarice; Pan, Xueni; Koeck, Richard and Yu, Hankun. 2023. 'Simulating Location-Based Experiences in VR'. In: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). Shanghai, China 25-29 March 2023. [Conference or Workshop Item]

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Du, Haoyang; Jia, Songkai; Gautschi, Joel; Quehenberger, Julia; Lätsch, David and Pan, Xueni. 2023. 'Towards more child safety-oriented decisions through VR'. In: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). Shanghai, China 25-29 March 2023. [Conference or Workshop Item]

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Jamalian, Nima; Gillies, Marco; Leymarie, Frederic Fol and Pan, Xueni. 2022. 'The Effects of Hand Tracking on User Performance: an experimental study of an object selection based memory game'. In: 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Singapore, Singapore 17-21 October 2022. [Conference or Workshop Item]

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Dobre, Georgiana Cristina; Gillies, Marco; Ranyard, David C; Harding, Russell and Pan, Xueni. 2022. 'More than buttons on controllers: engaging social interactions in narrative VR games through social attitudes detection'. In: ACM International Conference on Intelligent Virtual Agents (IVA ’22). Faro, Portugal 6 - 9 September 2022. [Conference or Workshop Item]

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O’Shea, Zoë; Bartle, Richard; Pan, Xueni and Freeman, Jonathan. 2022. 'Apples and Oranges: A Study of “Tend & Befriend” as a Phenomenon in Digital Games'. In: HCI in Games. HCII 2022. Virtual Conference 26 June - 1 July 2022. [Conference or Workshop Item]

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Dobre, Georgiana Cristina; Wilczkowiak, Marta; Gillies, Marco; Pan, Xueni and Rintel, Sean. 2022. 'Nice is Different than Good: Longitudinal Communicative Effects of Realistic and Cartoon Avatars in Real Mixed Reality Work Meetings'. In: CHI Conference on Human Factors in Computing Systems Extended Abstracts. New Orleans, LA, United States 29 April - 5 May 2022. [Conference or Workshop Item]

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Jiang, Xiaotian; Pan, Xueni and Freeman, Jonathan. 2022. 'Rereading the Narrative Paradox for Virtual Reality Theatre'. In: 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). Christchurch, New Zealand 12-16 March 2022. [Conference or Workshop Item]

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Ma, Fang and Pan, Xueni. 2022. 'Visual Fidelity Effects on Expressive Self-avatar in Virtual Reality: First Impressions Matter'. In: 2022 IEEE Conference on Virtual Reality and 3D User Interfaces. Christchurch, New Zealand 12 - 16 March 2022. [Conference or Workshop Item]

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Yu, Chun-Jou; Rovira, Aitor; Pan, Xueni and Freeman, Daniel. 2022. 'A validation study to trigger nicotine craving in virtual reality'. In: 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). Christchurch, New Zealand 12-16 March 2022. [Conference or Workshop Item]

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Dobre, Georgiana Cristina; Gillies, Marco; Falk, Patrick; Ward, Jamie A; Hamilton, Antonia F de C and Pan, Xueni. 2021. 'Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation'. In: International Conference on Multimodal Interaction (ICMI ’21). Montréal, QC, Canada 18 - 22 October 2021. [Conference or Workshop Item]

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Gillies, Marco and Pan, Xueni. 2018. 'Virtual reality for social skills training'. In: VR/AR in Higher Education Conference 2018. Swansea, United Kingdom 12 September 2018. [Conference or Workshop Item]

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Kyriakou, Marios; Pan, Xueni and Chrysanthou, Yiorgos. 2015. 'Interaction with virtual agents Comparison of the participants' experience between an IVR and a semi-IVR system'. In: IEEE VR. Arles, France. [Conference or Workshop Item]

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Hale, Joanna; Pan, Xueni and Hamilton, Antonia F. de C.. 2015. 'Using interactive virtual characters in social neuroscience'. In: IEEE VR. Arles, France. [Conference or Workshop Item]

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Khantong, Ranchida; Pan, Xueni and Slater, Mel. 2015. 'An experimental study on the virtual representation of children'. In: IEEE VR. Arles, France. [Conference or Workshop Item]

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Pan, Xueni; Gillies, Marco and Slater, Mel. 2008. 'Male Bodily Responses during an Interaction with a Virtual Woman'. In: Intelligent Virtual Agents. Tokyo, Japan 2008. [Conference or Workshop Item]

Pan, Xueni; Gillies, Marco; Sezgin, T M and Loscos, C. 2007. 'Expressing Complex Mental States Through Facial Expressions'. In: Second International Conference on Affective Computing and Intelligent Interaction. Lisbon, Portugal. [Conference or Workshop Item]

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Vinayagamoorthy, Vinoba; Gillies, Marco; Steed, A.; Tanguy, E.; Pan, Xueni; Loscos, C. and Slater, M.. 2006. 'Building Expression into Virtual Characters'. In: Eurographics Conference State of the Art Reports. Vienna, Austria 4-8 September, 2006. [Conference or Workshop Item]

This list was generated on Tue Mar 19 05:16:54 2024 GMT.