Browse by Goldsmiths authors: Pan, Xueni
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Number of items: 44.
2024
Amirov, Assankhan; Castegnaro, Andrea; Rudzka, Katarzyna; Burgess, Neil; Chan, Dennis and Pan, Xueni.
2024.
'Augmented Reality as a Potential Tool for Early Detection of Alzheimer’s Disease: A Pilot Study'.
In: 12th International Conference on Serious Games and Applications for Health (SeGAH). Funchal, Portugal 7 - 9 August 2024.
[Conference or Workshop Item]
Rovira, Aitor; Lambe, Sinead; Beckwith, Helen; Ahmed, Memoona; Hudson, Felicity; Haynes, Phoebe; Yu, Chun-Jou; Williams, Kira; Saidel, Simone; Iredale, Ellen; McBride, Sapphira; Waite, Felicity; Pan, Xueni and Freeman, Daniel.
2024.
A randomized controlled experiment testing the use of virtual reality to trigger cigarette craving in people who smoke.
Scientific Reports, 14,
19445.
ISSN 2045-2322
[Article]
Richardson, Mike; Cork, Alicia G; Stanton Fraser, Danaë; Proulx, Michael J; Pan, Xueni; Krauß, Veronika; Khamis, Mohamed and Lukosch, Heide.
2024.
'Shaping The Future: Developing Principles for Policy Recommendations for Responsible Innovation in Virtual Worlds'.
In: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA ’24). Honolulu, HI, United States 11 - 16 May 2024.
[Conference or Workshop Item]
Collingwoode-Williams, Tara; Gillies, Marco; Nambyiah, Pratheeban; Fertleman, Caroline and Pan, Xueni.
2024.
'Delivering Bad News: VR Embodiment of Self Evaluation in Medical Communication Training'.
In: 12th International Conference on Serious Games and Applications for Health (SeGAH). Funchal, Portugal 7 - 9 August 2024.
[Conference or Workshop Item]
2023
Jamalian, Nima; Constantinides, Marios; Joglekar, Sagar; Pan, Xueni and Quercia, Daniele.
2023.
'Our Nudges, Our Selves: Tailoring Mobile User Engagement Using Personality'.
In: INTERACT 2023. York, United Kingdom 28 August - 1 September 2023.
[Conference or Workshop Item]
Hilton, Clarice; Pan, Xueni; Koeck, Richard and Yu, Hankun.
2023.
'Prototyping Large Scale Projection Based Experiences in VR'.
In: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). Shanghai, China 25-29 March 2023.
[Conference or Workshop Item]
Park, Seonjeong; Carlisle, Damaris; Gillies, Marco and Pan, Xueni.
2023.
'Reducing Foreign Language Anxiety with Virtual Reality'.
In: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). Shanghai, China 25-29 March 2023.
[Conference or Workshop Item]
Hilton, Clarice; Pan, Xueni; Koeck, Richard and Yu, Hankun.
2023.
'Simulating Location-Based Experiences in VR'.
In: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). Shanghai, China 25-29 March 2023.
[Conference or Workshop Item]
Du, Haoyang; Jia, Songkai; Gautschi, Joel; Quehenberger, Julia; Lätsch, David and Pan, Xueni.
2023.
'Towards more child safety-oriented decisions through VR'.
In: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). Shanghai, China 25-29 March 2023.
[Conference or Workshop Item]
2022
Dobre, Georgiana Cristina; Gillies, Marco and Pan, Xueni.
2022.
Immersive Machine Learning for Social Attitude Detection in Virtual Reality Narrative Games.
Virtual Reality, 26(4),
pp. 1519-1538.
ISSN 1359-4338
[Article]
Dobre, Georgiana Cristina; Gillies, Marco; Ranyard, David C; Harding, Russell and Pan, Xueni.
2022.
'More than buttons on controllers: engaging social interactions in narrative VR games through social attitudes detection'.
In: ACM International Conference on Intelligent Virtual Agents (IVA ’22). Faro, Portugal 6 - 9 September 2022.
[Conference or Workshop Item]
O’Shea, Zoë; Bartle, Richard; Pan, Xueni and Freeman, Jonathan.
2022.
'Apples and Oranges: A Study of “Tend & Befriend” as a Phenomenon in Digital Games'.
In: HCI in Games. HCII 2022. Virtual Conference 26 June - 1 July 2022.
[Conference or Workshop Item]
Dobre, Georgiana Cristina; Wilczkowiak, Marta; Gillies, Marco; Pan, Xueni and Rintel, Sean.
2022.
'Nice is Different than Good: Longitudinal Communicative Effects of Realistic and Cartoon Avatars in Real Mixed Reality Work Meetings'.
In: CHI Conference on Human Factors in Computing Systems Extended Abstracts. New Orleans, LA, United States 29 April - 5 May 2022.
[Conference or Workshop Item]
Jiang, Xiaotian; Pan, Xueni and Freeman, Jonathan.
2022.
'Rereading the Narrative Paradox for Virtual Reality Theatre'.
In: 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). Christchurch, New Zealand 12-16 March 2022.
[Conference or Workshop Item]
Ma, Fang and Pan, Xueni.
2022.
'Visual Fidelity Effects on Expressive Self-avatar in Virtual Reality: First Impressions Matter'.
In: 2022 IEEE Conference on Virtual Reality and 3D User Interfaces. Christchurch, New Zealand 12 - 16 March 2022.
[Conference or Workshop Item]
Yu, Chun-Jou; Rovira, Aitor; Pan, Xueni and Freeman, Daniel.
2022.
'A validation study to trigger nicotine craving in virtual reality'.
In: 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). Christchurch, New Zealand 12-16 March 2022.
[Conference or Workshop Item]
Gibbs, Janet K.; Gillies, Marco and Pan, Xueni.
2022.
A Comparison of the Effects of Haptic and Visual Feedback on Presence in Virtual Reality.
International Journal of Human-Computer Studies, 157,
102717.
ISSN 1071-5819
[Article]
2021
Zibrek, Katja; Pan, Xueni and Orel, Marko.
2021.
Meeting Remotely-The Challenges of Optimal Avatar Interaction in VR.
Frontiers in Virtual Reality, 2,
773258.
ISSN 2673-4192
[Article]
Dobre, Georgiana Cristina; Gillies, Marco; Falk, Patrick; Ward, Jamie A; Hamilton, Antonia F de C and Pan, Xueni.
2021.
'Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation'.
In: International Conference on Multimodal Interaction (ICMI ’21). Montréal, QC, Canada 18 - 22 October 2021.
[Conference or Workshop Item]
Collingwoode-Williams, Tara; O'Shea, Zoe; Gillies, Marco and Pan, Xueni.
2021.
The Impact of Self-Representation and Consistency in Collaborative Virtual Environments.
Frontiers in Virtual Reality, 2,
648601.
ISSN 2673-4192
[Article]
2019
Drewett, Olivia; Hann, Gayle; Gillies, Marco; Sher, Carmel; Delacroix, Sylvie; Pan, Xueni; Collingwoode-Williams, Tara and Fertleman, Caroline.
2019.
A Discussion of the Use of Virtual Reality for Training Healthcare Practitioners to Recognize Child Protection Issues.
Frontiers in Public Health, 7(255),
[Article]
2018
Gillies, Marco and Pan, Xueni.
2018.
'Virtual reality for social skills training'.
In: VR/AR in Higher Education Conference 2018. Swansea, United Kingdom 12 September 2018.
[Conference or Workshop Item]
Pan, Xueni and Hamilton, Antonia F de C.
2018.
Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape.
British Journal of Psychology, 109(3),
pp. 395-417.
ISSN 0007-1269
[Article]
Pan, Xueni; Collingwoode-Williams, Tara; Antley, Angus; Brenton, Harry; Congdon, Benjamin; Drewett, Olivia; Gillies, Marco; Swapp, David; Pleasence, Pascoe; Fertleman, Caroline and Delacroix, Sylvie.
2018.
A study of professional awareness using immersive virtual reality: the responses of general practitioners to child safeguarding concerns.
Frontiers in Robotics and AI, 5,
80.
[Article]
Pan, Xueni and Hamilton, Antonia F de C.
2018.
Understanding dual realities and more in VR.
British Journal of Psychology, 109(3),
pp. 437-441.
ISSN 0007-1269
[Article]
Fertleman, Caroline; Aubugeau-Williams, Phoebe; Sher, Carmel; Lim, Ai-Nee; Lumley, Sophie; Delacroix, Sylvie and Pan, Xueni.
2018.
A Discussion of Virtual Reality As a New Tool for Training Healthcare Professionals.
Frontiers in Public Health, 6,
[Article]
2016
Forbes, Paul Alexander George; Pan, Xueni and Hamilton, Antonia F de C.
2016.
Reduced Mimicry to Virtual Reality Avatars in Autism Spectrum Disorder.
Journal of Autism and Developmental Disorders, 46(12),
pp. 3788-3797.
ISSN 0162-3257
[Article]
Kyriakou, Marios; Pan, Xueni and Chrysanthou, Yiorgos.
2016.
Interaction with virtual crowd in Immersive and semi‐Immersive Virtual Reality systems.
Computer Animation and Virtual Worlds, 28(5),
e1729.
ISSN 1546-4261
[Article]
Pan, Xueni; Slater, Mel; Beacco, Alejandro; Navarro, Xavi; Bellido Rivas, Anna I; Swapp, David; Hale, Joanna; Forbes, Paul Alexander George; Denvir, Catrina; Hamilton, Antonia F. de C. and Delacroix, Sylvie.
2016.
The Responses of Medical General Practitioners to Unreasonable Patient Demand for Antibiotics-A Study of Medical Ethics Using Immersive Virtual Reality.
PLoS ONE, 11(2),
e0146837.
ISSN 1932-6203
[Article]
2015
Pan, Xueni and Hamilton, Antonia F. de C..
2015.
Automatic imitation in a rich social context with virtual characters.
Frontiers in Psychology, 6,
790.
ISSN 1664-1078
[Article]
Kyriakou, Marios; Pan, Xueni and Chrysanthou, Yiorgos.
2015.
'Interaction with virtual agents Comparison of the participants' experience between an IVR and a semi-IVR system'.
In: IEEE VR. Arles, France.
[Conference or Workshop Item]
Hale, Joanna; Pan, Xueni and Hamilton, Antonia F. de C..
2015.
'Using interactive virtual characters in social neuroscience'.
In: IEEE VR. Arles, France.
[Conference or Workshop Item]
Khantong, Ranchida; Pan, Xueni and Slater, Mel.
2015.
'An experimental study on the virtual representation of children'.
In: IEEE VR. Arles, France.
[Conference or Workshop Item]
Pan, Xueni; Gillies, Marco and Slater, Mel.
2015.
Virtual character personality influences participant attitudes and behavior – an interview with a virtual human character about her social anxiety.
Frontiers in Robotics and AI, 2,
1.
ISSN 2296-9144
[Article]
2014
Friedman, Doron; Pizarro, Rodrigo; Or-Berkers, Keren; Neyret, Solène; Pan, Xueni and Slater, Mel.
2014.
A method for generating an illusion of backwards time travel using immersive virtual reality—an exploratory study.
Frontiers in Psychology, 5,
943.
ISSN 1664-1078
[Article]
Cook, Jennifer; Swapp, David; Pan, Xueni; Bianchi-Berthouze, Nadia and Blakemore, Sarah-Jayne.
2014.
Atypical interference effect of action observation in autism spectrum conditions.
Psychological Medicine, 44(4),
pp. 731-740.
ISSN 0033-2917
[Article]
2012
Pan, Xueni; Gillies, Marco; Barker, Chris; Clark, David M. and Slater, Mel.
2012.
Socially Anxious and Confident Men Interact with a Forward Virtual Woman: An Experimental Study.
PLoS ONE, 7(4),
e32931.
[Article]
2010
Gillies, Marco; Pan, Xueni and Slater, Mel.
2010.
Piavca: a framework for heterogeneous interactions with virtual characters.
Virtual Reality, 14(4),
pp. 221-228.
ISSN 1359-4338
[Article]
2008
Gillies, Marco; Pan, Xueni; Slater, Mel and Shawe-Taylor, John.
2008.
Responsive Listening Behavior.
Computer Animation and Virtual Worlds, 19(5),
pp. 579-589.
ISSN 1546-4261
[Article]
Pan, Xueni; Gillies, Marco and Slater, Mel.
2008.
'Male Bodily Responses during an Interaction with a Virtual Woman'.
In: Intelligent Virtual Agents. Tokyo, Japan 2008.
[Conference or Workshop Item]
Gillies, Marco; Ballin, Daniel; Pan, Xueni and Dodgson, Neil.
2008.
Semi-Autonomous Avatars: A New Direction for Expressive User Embodiment.
In: Lola Cañamero and Ruth Aylett, eds.
Animating Expressive Characters for Social Interaction.
John Benjamins Publishing Company, pp. 235-255.
ISBN 9789027252104
[Book Section]
2007
2006
Vinayagamoorthy, Vinoba; Gillies, Marco; Steed, A.; Tanguy, E.; Pan, Xueni; Loscos, C. and Slater, M..
2006.
'Building Expression into Virtual Characters'.
In: Eurographics Conference State of the Art Reports. Vienna, Austria 4-8 September, 2006.
[Conference or Workshop Item]