Items Authored/Edited by Cairns, Paul

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Number of items: 6.

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Cutting, J; Cairns, Paul and Kuhn, Gustav. 2020. Nothing else matters: Video games create sustained attentional selection away from task-irrelevant features. Attention, Perception, & Psychophysics, 82, pp. 3907-3919. ISSN 1943-3921 [Article]

Tu, Huawei; Oladimeji, Patrick; Wiseman, Sarah; Thimbleby, Harold; Cairns, Paul and Niezen, Gerrit. 2015. Employing Number-Based Graphical Representations to Enhance the Effects of Visual Check on Entry Error Detection. Interacting with Computers, 28(2), pp. 194-207. ISSN 0953-5438 [Article]

Conference or Workshop Item

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Farkas, Timea; Wiseman, Sarah; Cairns, Paul and Fiebrink, Rebecca. 2020. 'A Grounded Analysis of Player-Described Board Game Immersion'. In: CHI Play 2020. Virtual Event, Canada 2 - 4 November 2020. [Conference or Workshop Item]

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Guckelsberger, Christian; Salge, Christoph; Gow, Jeremy and Cairns, Paul. 2017. 'Predicting Player Experience Without the Player. An Exploratory Study'. In: Proceedings of the ACM Symposium on Computer-Human Interaction in Play (CHIPlay’17). Amsterdam, Netherlands 15-18 October 2017. [Conference or Workshop Item]

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Guckelsberger, Christian; Salge, Christophe; Gow, Jeremy and Cairns, Paul. 2017. 'Predicting Player Experience Without the Player: An Exploratory Study'. In: ACM SIGCHI Symposium on Computer-Human Interaction in Play (CHI PLAY). Amsterdam, Netherlands 15-18 October 2017. [Conference or Workshop Item]

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Cole, Tom; Cairns, Paul and Gillies, Marco. 2015. 'Emotional and Functional Challenge in Core and Avant-garde Games'. In: CHI Play 2015. London, United Kingdom. [Conference or Workshop Item]

This list was generated on Wed Dec 8 04:15:48 2021 GMT.