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Goldsmiths - University of London

Browse by Goldsmiths authors: Gillies, Marco

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Number of items: 56.

Article

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Albertini, Niccolò; Brogni, Andrea; Olivito, Riccardo; Taccola, Emanuele; Caramiaux, Baptiste and Gillies, Marco. 2017. Designing natural gesture interaction for archaeological data in immersive environments. Virtual Archaeology Review, 8(16), pp. 12-21. [Article]

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Zamborlin, Bruno; Bevilacqua, Frédéric; Gillies, Marco and d'Inverno, Mark. 2014. Fluid gesture interaction design: applications of continuous recognition for the design of modern gestural interfaces. ACM Transactions on Interactive Intelligent Systems, 3(4), pp. 30-45. ISSN 2160-6455 [Article]

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Kleinsmith, Andrea and Gillies, Marco. 2013. Customizing by Doing for Responsive Video Game Characters. International Journal of Human-Computer Studies, 71(7-8), pp. 775-784. ISSN 1071-5819 [Article]

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Pan, Xueni; Gillies, Marco; Barker, Chris; Clark, David M. and Slater, Mel. 2012. Socially Anxious and Confident Men Interact with a Forward Virtual Woman: An Experimental Study. PLoS ONE, 7(4), e32931. [Article]

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Gillies, Marco and Spanlang, Bernhard. 2010. Comparing and Evaluating Real Time Character Engines for Virtual Environments. Presence: Teleoperators and Virtual Environments, 19(2), pp. 95-117. ISSN 1054-7460 [Article]

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Gillies, Marco; Pan, Xueni and Slater, Mel. 2010. Piavca: a framework for heterogeneous interactions with virtual characters. Virtual Reality, 14(4), pp. 221-228. ISSN 1359-4338 [Article]

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Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale and Crabtree, Barry. 2009. E-Drama: Facilitating Online Role-play using an AI Actor and Emotionally Expressive Characters. International Journal of Artificial Intelligence in Education, 19(1), pp. 5-38. ISSN 1560-4292 [Article]

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Gillies, Marco. 2009. Learning Finite State Machine Controllers from Motion Capture Data. IEEE Transactions on Computational Intelligence and AI in Games, 1(1), pp. 63-72. ISSN 1943-068X [Article]

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Gillies, Marco; Pan, Xueni; Slater, Mel and Shawe-Taylor, John. 2008. Responsive Listening Behavior. Computer Animation and Virtual Worlds, 19(5), pp. 579-589. ISSN 1546-4261 [Article]

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Gillies, Marco; Crabtree, I. Barry and Ballin, Daniel. 2004. Customisation and Context for Expressive Behaviour in the Broadband World. BT Technology Journal, 22(2), pp. 7-17. ISSN 1358-3948 [Article]

Gillies, Marco and Dodgson, N.. 2004. Behaviourally rich actions for user-controlled characters. Computers & Graphics, 28(6), pp. 945-954. [Article]

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Gillies, Marco and Dodgson, N.. 2002. Eye Movements and Attention for Behavioural Animation. Journal of Visualization and Computer Animation, 13(5), pp. 287-300. ISSN 1049-8907 [Article]

Book Section

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Gillies, Marco and Kleinsmith, Andrea. 2014. Non-representational Interaction Design. In: Mark (J. M.) Bishop and Andrew Martin, eds. Contemporary Sensorimotor Theory. 15 Switzerland: Springer International Publishing, pp. 201-208. ISBN 978-3-319-05106-2 [Book Section]

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Giannachi, Gabriella; Gillies, Marco; Kaye, Nick and Swapp, David. 2009. Mediating Performance Through Virtual Agents. In: Zsófia Ruttkay; Michael Kipp; Anton Nijholt and Hannes Högni Vilhjálmsson, eds. Intelligent Virtual Agents 2009. Amsterdam: Springer, pp. 439-445. ISBN 978-3-642-04379-6 [Book Section]

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Gillies, Marco; Ballin, Daniel; Pan, Xueni and Dodgson, Neil. 2008. Semi-Autonomous Avatars: A New Direction for Expressive User Embodiment. In: Lola Cañamero and Ruth Aylett, eds. Animating Expressive Characters for Social Interaction. John Benjamins Publishing Company, pp. 235-255. ISBN 9789027252104 [Book Section]

Zhang, Li; Gillies, Marco; Barnden, J A; Hendley, R J; Lee, M G and Wallington, A W. 2007. Affect Detection and an Automated Improvisational AI Actor in E-drama. In: , ed. Special Issue on Artificial Intelligence for Human Computing. Lecture Notes in Artificial Intelligence. (4451) Berlin/Heidelberg: Springer, pp. 339-358. [Book Section]

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Gillies, Marco; Ballin, Daniel and Dodgson, Neil. 2003. Semi-Autonomous Avatars and Characters. In: Ruth Aylett and Lola Canamero, eds. Animating Expressive Characters for Social Interactions. John Benjamins. [Book Section]

Conference or Workshop Item

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Gillies, Marco. 2016. 'What is Movement Interaction in Virtual Reality for?'. In: 3rd International Symposium On Movement & Computing. Thessaloniki, Greece. [Conference or Workshop Item]

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Gillies, Marco. 2016. 'What is Movement Interaction in Virtual Reality for?'. In: MOCO 2016: 3rd International Symposium On Movement & Computing. Thessaloniki, Greece. [Conference or Workshop Item]

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Gillies, Marco; Fiebrink, Rebecca; Tanaka, Atau; Garcia, Jérémie; Amershi, Saleema; Lee, Bongshin; Bevilacqua, Frédéric; Heloir, Alexis; Nunnari, Fabrizio; Mackay, Wendy; Kulesza, Todd; Caramiaux, Baptiste; d’Alessandro, Nicolas and Tilmanne, Joëlle. 26 April - 01 May. 'Human-Centered Machine Learning'. In: CHI '16 Extended Abstracts on Human Factors in Computing Systems. San Jose, United States 26 April - 01 May. [Conference or Workshop Item] (Forthcoming)

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Donald, Nicky and Gillies, Marco. 2015. 'Novel Dramatic and Ludic Tensions Arising from Mixed Reality Performance as Exemplified in Better Than Life'. In: International Conference on Interactive Digital Storytelling. Copenhagen, Denmark. [Conference or Workshop Item]

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Cole, Tom; Cairns, Paul and Gillies, Marco. 2015. 'Emotional and Functional Challenge in Core and Avant-garde Games'. In: CHI Play 2015. London, United Kingdom. [Conference or Workshop Item]

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Gillies, Marco; Brenton, Harry; Yee-King, Matthew; Grimalt-Reynes, Andreu and d'Inverno, Mark. 2015. 'Sketches vs Skeletons: Video Annotation Can Capture What Motion Capture Cannot'. In: Proceedings of the 2Nd International Workshop on Movement and Computing. Vancouver, Canada. [Conference or Workshop Item]

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Gillies, Marco; Brenton, Harry and Kleinsmith, Andrea. 2015. 'Embodied Design of Full Bodied Interaction with virtual humans'. In: 2nd International Conference on Movement and Computing. Vancouver, Canada. [Conference or Workshop Item]

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Gillies, Marco; Kleinsmith, Andrea and Brenton, Harry. 2015. 'Applying the CASSM Framework to Improving End User Debugging of Interactive Machine Learning'. In: ACM Intelligent User Interfaces (IUI). Atlanta, United States. [Conference or Workshop Item]

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Brenton, Harry; Kleinsmith, Andrea and Gillies, Marco. 2014. 'Embodied Design of Dance Visualisations'. In: International Workshop on Movement and Computing. paris, France. [Conference or Workshop Item]

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Mohd Mokhtar, Ezwan and Gillies, Marco. 2013. 'How I Animate: A Hand Gesture-Centric Technique'. In: EVA London 2013: Electronic Visualisation and the Arts. London, United Kingdom. [Conference or Workshop Item]

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Gillies, Marco; Zapata Gomez, Shakti and Zimmer, Sebastian. 2013. 'Suzie’s Dance: reliving dance through motion capture animation of photographs'. In: Electronic Visualisation and the Arts. London, United Kingdom. [Conference or Workshop Item]

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Gillies, Marco; Worgan, Max; Peppe, Hestia; Robinson, Will and Kov, Nina. 2011. 'Exploring Choreographers’ Conceptions of Motion Capture for Full Body Interaction'. In: The BCS Conference on Human Computer Interaction. Newcastle, United Kingdom. [Conference or Workshop Item]

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Gillies, Marco. 2010. 'Bodily Non-verbal Interaction with Virtual Characters'. In: Kansei Engineering and Emotion Research. Paris, France. [Conference or Workshop Item]

Gillies, Marco; Zhang, Li and Barnden, J A. 13th - 16th Jan 2008. 'EMMA: an Automated Intelligent Actor in E-drama'. In: Proceedings of International Conference on Intelligent User Interfaces. Canary Islands, Spain 13th - 16th Jan 2008. [Conference or Workshop Item]

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Pan, Xueni; Gillies, Marco and Slater, Mel. 2008. 'Male Bodily Responses during an Interaction with a Virtual Woman'. In: Intelligent Virtual Agents. Tokyo, Japan 2008. [Conference or Workshop Item]

Zhang, Li; Gillies, Marco; Barnden, J A and Hendley, R J. July 9-13, 2007. 'An Improvisational AI Agent and Emotionally Expressive Characters'. In: Workshop on Narrative Learning Environments, Supplementary Proceedings of the 13th International Conference of Artificial Intelligence in Education. Los Angeles, United States July 9-13, 2007. [Conference or Workshop Item]

Zhang, Li; Gillies, Marco; Roberson, D.; Oldroyd, Amanda and Barnden, J A. 2007. 'Emotionally Expressive Characters in E-drama'. In: In Proceedings of International Conference of Internet Technology and Secured Transactions. London, United Kingdom. [Conference or Workshop Item]

Pan, Xueni; Gillies, Marco; Sezgin, T M and Loscos, C. 2007. 'Expressing Complex Mental States Through Facial Expressions'. In: Second International Conference on Affective Computing and Intelligent Interaction. Lisbon, Portugal. [Conference or Workshop Item]

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Dhaliwal, Kulwant; Gillies, Marco; O’Connor, John; Oldroyd, Amanda; Robertson, Dale and Zhang, Li. 2007. 'eDrama: Facilitating online role-play using emotionally expressive avatars.'. In: The AISB Workshop on Language, Speech and Gesture for Expressive Characters. UNDEFINED 2007. [Conference or Workshop Item]

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Gillies, Marco. 2006. 'Applying direct manipulation interfaces to customizing player character behaviour.'. In: International Conference on Entertainment Computing. UNDEFINED 2006. [Conference or Workshop Item]

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Vinayagamoorthy, Vinoba; Gillies, Marco; Steed, A.; Tanguy, E.; Pan, Xueni; Loscos, C. and Slater, M.. 4-8 September, 2006. 'Building Expression into Virtual Characters'. In: Eurographics Conference State of the Art Reports. Vienna, Austria 4-8 September, 2006. [Conference or Workshop Item]

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Gillies, Marco; Crabtree, I. Barry and Ballin, Daniel. 2006. 'Individuality and Contextual Variation of Character Behaviour for Interactive Narrative.'. In: AISB Workshop on Narrative AI and Games. UNDEFINED 2006. [Conference or Workshop Item]

Friedman, Doron and Gillies, Marco. 12-14 September, 2005. 'Teaching Characters How to Use Body Language'. In: Intelligent Virtual Agents. Kos, Greece 12-14 September, 2005. [Conference or Workshop Item]

Gillies, Marco and Ballin, Daniel. 2004. 'Affective Interactions Between Expressive Characters'. In: Proceedings of the IEEE conference on Systems, Man and Cybernetics. The Hague, Netherlands. [Conference or Workshop Item]

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Gillies, Marco and Ballin, Daniel. 2004. 'Integrating autonomous behavior and user control for believable agents'. In: Third international joint conference on Autonomous Agents and Multi-Agent Systems. Columbia University, New York 2004. [Conference or Workshop Item]

Gillies, Marco; Crabtree, Barry and Ballin, Daniel. March, 2004. 'Expressive characters and a text chat interface'. In: AISB workshop on Language, Speech and Gesture for Expressive Characters. University of Leeds, UK March, 2004. [Conference or Workshop Item]

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Ballin, Daniel; Gillies, Marco and Crabtree, Barry. 15-16 March 2004. 'A Framework For Interpersonal Attitude And Non-Verbal Communication In Improvisational Visual Media Production'. In: 1st European Conference on Visual Media Production (CVMP). IEE, London, UK 15-16 March 2004. [Conference or Workshop Item]

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Gillies, Marco; Ballin, Daniel and Csáji, Balázs Csanád. 2-6 February 2004. 'Efficient Clothing Fitting from Data.'. In: 12th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG). Plzen, Czech Republic 2-6 February 2004. [Conference or Workshop Item]

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Gillies, Marco and Ballin, Daniel. 2003. 'A Model of Interpersonal Attitude and Posture Generation'. In: Workshop on Intelligent Virtual Agents. UNDEFINED. [Conference or Workshop Item]

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Gillies, Marco; Ballin, Daniel and Dodgson, Neil. 2002. 'Integrating Internal Behavioural Models with External Expression'. In: PRICAI '02 International workshop on Lifelike Animated Agents: Tools, Affective Functions and Applications. Tokyo, Japan 2002. [Conference or Workshop Item]

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Gillies, Marco; Dodgson, Neil and Ballin, Daniel. 2002. 'Autonomous Secondary Gaze Behaviours'. In: AISB workshop on Animating Expressive Characters for Social Interactions. Imperial College, London 2002. [Conference or Workshop Item]

Gillies, Marco and Dodgson, Neil. 1999. 'Invariants and Affordances for Walking in a Cluttered Environment'. In: Second Workshop on Intelligent Virtual Agents. University of Salford 1999. [Conference or Workshop Item]

Gillies, Marco and Dodgson, Neil. 1999. 'Ball Catching: an example of psychologically-based behavioural animation'. In: Eurographics UK 17th annual conference. UK 1999. [Conference or Workshop Item]

Gillies, Marco and Dodgson, Neil. 1999. 'Psychologically-based Walking in a Cluttered Environment'. In: Eurographics `99 Short Papers and Demos. Milan, Italy 1999. [Conference or Workshop Item]

Report

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Mees, Annettte; Wright, Tim; Donald, Nicky; Gillies, Marco; Milne, Austin and Prime, Sian. 2015. Coney: Better Than Life. Project Report. NESTA, LONDON. [Report]

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Gillies, Marco. 2001. Practical behavioural animation based on vision and attention. Technical Report. UCCL, Cambridge. [Report]

Software

Gillies, Marco. 2014. Gestyour. [Software]

Other

Devlin, Kate and Gillies, Marco. 2014. CO3355 Advanced graphics and animation subject guide. UCL, Goldsmtihs, University of London International Programme. [Other]

This list was generated on Sat Jul 22 05:33:55 2017 BST.